Show_ambient_object = # Force an ambient object to appear (if hidden in ambient_objects.txt) Save_global_event_target_as = # Persists until cleared via effect Save_event_target_as = # Persists until the event chain ends. Log = ' text here' # Writes to the game.log when executed. Set_global_flag = # Defines a global flagĬlr_global_flag = # Clears a global flagĬustom_tooltip = # Displays the localized string in the effect tooltip # In the example below, the scripted effect itself would have $count$ somewhere within. # Scripted Effects can now take parameters. # They are defined in common\scripted_effects # Scripted Effects are sections of code that can be used in a macro like fashion. # Then ingame, open console and type: run my_script.txt and the effects will execute. my_script.txt, with effects defined within. # For testing, you can place text files in your mod's folder, i.e.
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